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Author: Taylor Robbins Date: September 9th 2025
I recently made the decision to leave my job in the game industry and work on my side project full time. The side project I ended up settling on is a tool in a field of expertise (Geographic Information Systems or GIS) that I have not personally had a lot of experience with, and although the goal of the project is to make something that I might use and therefore I have some intuition about what kinds of tools might not exist that I want to make, I don't actually know much about the existing endeavors in the space, or the breadth of the target audience I am designing for. I suspect that one of the following may be true:
With those possibilities in mind it can often feel a little daunting to enter a new space and try to make progress. I am very likely to make incorrect assumptions or follow threads that end up being dead ends. Or I may do a bunch of work on a tool that I think is cool only to realize too late that some tool already exists and is much more capable than my tool.
For this reason I am approaching this project with a much different style than I normally would a video game. I don't have a fully formed idea of what the end product should be. I know I am ignorant of many facets of the problem and most of the history in the space. But I won't make progress on either problem unless I push forward and start trying to make things in the space. While I go I will do research into the space (reading books, finding existing software and testing it's functionality, finding and talking with people in the field, etc.) and then I will take that knowledge I am obtaining and try to apply it to the software. I suspect I will ping-pong back and forth between software development and research quite a lot. This sort of hybrid approach should allow me to make progress rather quickly.
This page should serve a little bit like a blog of my experience, but it will be centered around this core idea that should be applicable to more than just my experience. Each section will cover a particular concrete example of my experience moving from Video Game Development to Geospatial Software, but hopefully the examples help highlight the kind of thing you might experience if you decide to do a similar major transition into a new space. In particular, if you are considering moving into a new field and have been scared of the process, I hope that this page helps encourage you to take the plunge.